Our Verdict
Red Dead Redemption 2 is the PC port we've all been waiting for. But just like life on the frontier this title can be incredibly demanding – and if you won't settle for less than 4K, you best be prepared to pony up for an RTX 2080 Ti.
It’s been a long ol’ wait but Red Dead Redemption 2 is finally available on PC. Over a year since its console release, Rockstar’s six-shooting, turn-of-the-century western is now optimised and ready to roll on the very best graphics cards and CPUs from AMD, Nvidia, and Intel – but how well will Red Dead Redemption 2 run on PC?
For some, not well at all – and you don’t need me to tell you that. It appears that a handful of users are still experiencing the “exited unexpectedly” bug that plagued systems from launch – and currently remains without an official resolve that works for everyone. We found that nuking Windows back to the Stone Age worked for us, but it’s some price to pay for a little cowfolk action.
If you’ve managed to salve your launcher woes and boot the game, however, you can finally enjoy some gunslinging gameplay in sharp, 4K glory. But Red Dead Redemption 2 isn’t exactly what Arthur Morgan might call a pot shot in performance. In fact, you might just need an RTX 2080 Ti to run it anywhere close to high settings at 4K.
So let’s run through the basics of today’s testing. Lucky for us, Red Dead Redemption 2 has an in-game benchmark comprised of four passes – three of those are scene fly-overs. The final pass, however, is gameplay following protagonist Arthur Morgan on a police chase through one of the west’s larger towns. Thankfully this is representative of the game itself, and saves us trudging about in the snow trying to figure out another for today’s purposes.
We’re also opting to ignore the in-game graphics fidelity slider within the game’s graphics settings. Rather than simple high, medium, and low presets, Rockstar has opted for a granular slider that adjusts to favour either performance or quality– the values of which appear to change alongside the GPU installed in the machine.
That won’t net us consistent results, so we’re going to instead opt for a mix of medium and high settings that span two pages of A4 paper, as evidenced in the table below, and with ultra texture quality to really make every Ne’er-do-well and ageing frontiersettlement come alive invivid technicolor. And, of course, we’ll be disabling V-Sync and triple buffering, too.
Graphics settings | |
Texture quality | Ultra |
Anisotropic filtering | x16 |
Lighting quality | High |
Global illumination quality | High |
Shadow quality | Medium |
Far shadow quality | Low |
SSAO | Medium |
Reflection quality | Medium |
Mirror quality | Medium |
Water quality | Medium |
Volumetrics quality | Medium |
Particle quality | Medium |
Tesselation quality | High |
TAA | Medium |
FXAA | Off |
MSAA | Off |
Advanced graphics settings | |
Graphics API | Vulkan |
Near volumetric resolution | Medium |
Far volumetric resolution | Medium |
Volumetric lighting quality | Medium |
Unlocked volumetric raymarch resolution | Off |
Particle lighting quality | Medium |
Soft shadows | Medium |
Grass shadows | Medium |
Long shadows | On |
Full resolution SSAO | Off |
Water refraction quality | Medium |
Water reflection quality | Medium |
Water physics quality | Middle |
Resolution scale | Off |
TAA sharpening | Lowest |
Motion blur | Off |
Reflection MSAA | Off |
Geometry level of detail | Lowest |
Grass level of detail | Lowest |
Tree quality | Medium |
Parallax occlusion mapping quality | Low |
Decal quality | High |
Fur quality | Medium |
We’ve carried out a few tests favouring both quality and performance – graphics fidelity slider to either extreme – to gauge the potential performance across the span of options. We found that while maximising quality was visuallyexceptionally pleasing, it performed notably worse than our high/medium preset for only a slight tangible benefit to visuals. Maximising performance, on the other hand, was a major boon to overall fps. However, with textures dropped all the way down to low, the game was a shadow of its former self – and a rather dismal affair.
But don’t fret if you find your card isn’t performing quite as you’d hoped with the graphics settings we’ve decided upon. We’ll be delving into the best settings for 60fps in Red Dead Redemption 2 later in this guide.
As for API, Red Dead Redemption 2 has two options: Vulkan or DX12. We’ll be utilising Vulkan for the majority of our tests, butwe will also be pitting both APIs against one another and testing Vulkan’s Asynchronous Compute functionality.
Note:The in-game benchmark spits out minimum 99th percentile frame times as whole numbers. Therefore the margin of error is a little greater than we’re used to – take them as best case scenarios.
- Graphics card performance
- CPU performance
- Best settings for 60fps
- Vulkan or DX12
Which is the best graphics card for Red Dead Redemption 2?
If you really want to nail down 60fps or greater in Red Dead Redemption 2 at high/medium settings, you’ll need to pack at least an Nvidia 16-series GPU or greater. While the GTX 1060 6GB is one of the most popular graphics cards on the market for mainstream gaming, it only just scrapes 1080p60 on average in our benchmark run.
PCGN test bench:Intel Core i7 8700K, 16GB Corsair Dominator @ 3,466MHz, MSI Z390 Gaming Edge AC, Seagate Firecuda 510 1TB, Corsair HX1200i, Corsair H100i V2, Philips BDM3275
Across the board, framerates above and beyond 60fps are possible at 1080p, but don’t expect ultra-smooth high refresh rate gaming on anything other than thevery best Nvidia Turing graphics cards – such as the RTX 2080 Super and RTX 2080 Ti.
The 1440p club is even more elusive. At this resolution even the latest 16-series mainstream cards fall a little short of 60fps. An RTX 2060 Super will net you acceptable frame times, although its bitter rival, the AMD RX 5700, manages just a few frames more.
Ramping up to 4K is a privilege enjoyed only by graphics card royalty. Red Dead Redemption demands serious silicon to reach 60fps at 4K, and even the RTX 2080 Super struggles to get there despite its power and price tag. The RTX 2080 Ti is the only option for 4K in Red Dead Redemption 2 – at least without drastically dropping graphics settings.
In case you were wondering about the lack of RX 570 4GB results, we couldn’t get this card toboot past the launcher. Sadly, it seems the 4GB GDDR5 at this card’s disposal was not enough to see itthrough, with our selection of settings nearly maxing out its VRAM allocation ateven 1080p. However, a few tweaks, such as those outlined below, may see this card whir back to life.
What is the best CPU for Red Dead Redemption 2?
Both AMD and Intel offer CPUs more than capable of delivering the performance required to let your graphics card run free. The Intel i9 9900KS was the best of the bunch,with the i7 8700K not far behind, likely due toboth chips’ frequency buffs and single-threaded performance.
PCGN test bench:Nvidia RTX 2080 Ti, 16GB Dominator @ 3,466MHz/Trident Z Royal @ 3,600MHz,MSI Z390 Gaming Edge AC/MSI X570 GODLIKE, Seagate Firecuda 510 1TB, Corsair HX1200i, Corsair H100i V2, Philips BDM3275
AMD’s 12-core Ryzen 9 3900X also performedwell, trailing by only a few frames in the CPU-intensive 1080p benchmark. And whatthis chip lacked in average framerates, it more than made up for with superb minimum framerates – even higher than that of frontrunner Intel.
Whatare the best settings for 60fps in Red Dead Redemption 2?
If you can’t quite hit the magic 60fps mark in Red Dead Redemption 2, don’t fret. All you need to do is drop one of the following graphics settings: TAA anti aliasing, texture quality, global illumination quality,orscreen space ambient occlusion.Only a minor change to any of these settings will seeimprovements anywhere from 2-4fps, while maintaining a high level of visual fidelity.
PCGN test bench:Intel Core i7 8700K, Nvidia GTX 1660 Ti, 16GB Corsair Dominator @ 3,466MHz,MSI Z390 Gaming Edge AC, Seagate Firecuda 510 1TB, Corsair HX1200i, Corsair H100i V2, Philips BDM3275
And while you won’t net any major uptick in performance, those few frames here or there could be the difference between a smooth gameplay experience and a sluggish one.
Should you use Vulkan or DirectX 12 in Red Dead Redemption 2?
Simple answer: Vulkan. This open API offers the most consistent and highest fps in our testing across both Nvidia and AMD GPUs.
There’s one more consideration if you’re running red team tech, however. AMD GPUs support asynchronous compute, whichessentially means compute tasks are not held to a steady clock and thus are faster in number-crunching tasks with supported software. Asynchronous compute can be activated in Red Dead Redemption via a small file tweak, which we’ll explain below.
PCGN test bench:Intel Core i7 8700K, 16GB Corsair Dominator @ 3,466MHz,MSI Z390 Gaming Edge AC,Seagate Firecuda 510 1TB, Corsair HX1200i, Corsair H100i V2, Philips BDM3275
To enable asynchronous compute in Red Dead Redemption 2 follow these simple steps.
- Head to Documents > Rockstar games > Red Dead Redemption 2 > Settings
- LocateSystem.xmland open in notepad
- Locate the line “asyncComputeEnabled=false”
- Change false to true
- Save the file
- Boot the game
In our testing, Asynchronous Compute netted us zero avg fps gain on an AMD RX 5700. However, if we ignore 99th percentiles for a second and look directly at the slowest frame times across runs, these weredramatically faster with asynchronous compute switched on. Minimum frame rate increased from 29fps to 59fps thanks to this feature, making for a smoother gameplay experience. It’s well worthtaking a look at the instructions below if you are running on any compatibleAMD Radeon GPU.
Can you run it? Check theRed Dead Redemption 2 requirementsat PCGameBenchmark.